12 Games of Christmas
Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.
Gain hands-on coding experience through themed projects.
FIND YOUR NEXT BOOK
A clear shelf. The details that matter. A little space to work out what you want to read next.
Book information. Reader perspectives. Direct retailer links.
A GOOD NEXT STEP
Start with something you want to understand.
02 / COMPAREChoose with confidence.Use the synopsis, book facts, and your own question.
03 / READMake room on the shelf.Find a title and follow its retailer link.
THE BOOKS
Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.
Gain hands-on coding experience through themed projects.
A fun, beginner‑friendly guide to building retro arcade games and boosting your creative confidence.
Learn the basics of building retro‑style arcade games.
A practical beginner’s guide to game design, focusing on small projects and core principles.
Understand the core principles of game design.
JavaScript in 20 Minutes (Coffee Break Series) provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.
Understand advanced animation programming concepts.
WebGPU API Games provides a fresh and engaging entry point into one of the most dynamic areas of modern tech.
Master practical coding skills.
A NOTE FOR YOUR NEXT CHAPTER
Think about when and where you will read. Use the synopsis and available page count to judge the scope, then choose a book that fits your current interest and available attention.
Explore this reading approachBEYOND THE BOOKSHELF
Article URL: https://calif.io/research/oempocalypse Comments URL: https://news.ycombinator.com/item?id=49691152 Points: 56 # Comments: 25
Read at hnrss.orgThe BBC's Tom Gerken plays the hotly anticipated superhero game from Spider-Man makers Insomniac.
Read at feeds.bbci.co.ukLife is an ongoing expedition into the brambled tendrilled wilderness of ourselves, continually stymied by all we mistake for a final destination — success, superhuman strength, the love of another. Along the way, we keep confusi…
Read at www.themarginalian.orgANOTHER PERSPECTIVE
Finally, a book that treats game development with the care it deserves.
I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The author is unusually honest about where the simplifications break down, which I appreciated. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. This is the book I wish had existed when I started working with game development.
Worth every page. I have already recommended it to two colleagues.
I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. I found myself making notes in the margins, which is always a good sign. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.
A superb guide. The examples are small but complete.
I came to this book already familiar with the basics, and it still had plenty to offer. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. A couple of chapters felt like they could have been merged, but that is a minor complaint. The index and cross-references are surprisingly good, which matters for a book I will come back to. I have already recommended it to two colleagues and will recommend it to more.
Compare scope and subject before adding another title to your list.