FIND YOUR NEXT BOOKA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
Next Pages

FIND YOUR NEXT BOOK

A better next read. A clearer next step.

A clear shelf. The details that matter. A little space to work out what you want to read next.

Book information. Reader perspectives. Direct retailer links.

A GOOD NEXT STEP

The book, the details, the decision.

01 / EXPLOREFind your subject.

Start with something you want to understand.

02 / COMPAREChoose with confidence.

Use the synopsis, book facts, and your own question.

03 / READMake room on the shelf.

Find a title and follow its retailer link.

THE BOOKS

Find your next step

View all books
Cover of 12 Games of Christmas
Game Development

12 Games of Christmas

Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.

Gain hands-on coding experience through themed projects.

Cover of Game Animation Programming
Game Development

Game Animation Programming

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

Understand advanced animation programming concepts.

A NOTE FOR YOUR NEXT CHAPTER

Choose for the week you actually have.

Think about when and where you will read. Use the synopsis and available page count to judge the scope, then choose a book that fits your current interest and available attention.

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BEYOND THE BOOKSHELF

News & ideas

More to explore
www.reddit.com

When to release a DEMO ?

Hello everyone! I'm developing a game called Highway Station Simulator, and I've reached around 850 wishlists on Steam so far. I feel like the game itself is in a pretty polished state, but there's one thing I definitely need to…

Read at www.reddit.com

ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review4

A useful guide

Good book. The writing is direct and the author is honest about limits.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The index and cross-references are surprisingly good, which matters for a book I will come back to. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I particularly liked the way the author builds up from simple cases before introducing the harder material. Four stars, and I suspect a second edition could easily push it to five.

Michael AndersonTechnical lead · Bristol, UK
12 Games of Christmas
Reader review4

Almost excellent

A useful guide. The examples assume a particular environment, but that is fixable.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. It is denser than the page count suggests, and I found myself slowing down around the middle. A good addition to a technical library, as long as you know what you are buying.

Anya MorrisDevOps engineer · Hamburg, DE
Don't Wait!: Build Retro Games and Level Up Your Skills
Reader review4

Very good, with a few caveats

Strong content, uneven pacing. I would still recommend it.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. A couple of chapters felt like they could have been merged, but that is a minor complaint. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Petra JacksonTechnical writer · Milan, IT
Quickstart Guide to Game Design

A better next read. A clearer next step.

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