FIND YOUR NEXT BOOKA LITTLE SPACE FOR YOUR NEXT CHAPTER ↗
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FIND YOUR NEXT BOOK

A better next read. A clearer next step.

A clear shelf. The details that matter. A little space to work out what you want to read next.

Book information. Reader perspectives. Direct retailer links.

A GOOD NEXT STEP

The book, the details, the decision.

01 / EXPLOREFind your subject.

Start with something you want to understand.

02 / COMPAREChoose with confidence.

Use the synopsis, book facts, and your own question.

03 / READMake room on the shelf.

Find a title and follow its retailer link.

THE BOOKS

Find your next step

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Cover of 12 Games of Christmas
Game Development

12 Games of Christmas

Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.

Gain hands-on coding experience through themed projects.

Cover of Game Animation Programming
Game Development

Game Animation Programming

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

Understand advanced animation programming concepts.

A NOTE FOR YOUR NEXT CHAPTER

Choose for the week you actually have.

Think about when and where you will read. Use the synopsis and available page count to judge the scope, then choose a book that fits your current interest and available attention.

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BEYOND THE BOOKSHELF

News & ideas

More to explore
hnrss.org

Apple's Dimensional Drawings

Article URL: https://developer.apple.com/accessories/dimensional-drawings/ Comments URL: https://news.ycombinator.com/item?id=49690174 Points: 187 # Comments: 72

Read at hnrss.org

ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review5

The best book on this subject I have read

Finally, a book that treats game development with the care it deserves.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The author is unusually honest about where the simplifications break down, which I appreciated. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. This is the book I wish had existed when I started working with game development.

Petra JonesRetired engineer · San Francisco, CA
12 Games of Christmas
Reader review5

A genuine pleasure to read

Worth every page. I have already recommended it to two colleagues.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. I found myself making notes in the margins, which is always a good sign. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Rosa WrightFrontend developer · Prague, CZ
Don't Wait!: Build Retro Games and Level Up Your Skills
Reader review5

A genuine pleasure to read

A superb guide. The examples are small but complete.

I came to this book already familiar with the basics, and it still had plenty to offer. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. A couple of chapters felt like they could have been merged, but that is a minor complaint. The index and cross-references are surprisingly good, which matters for a book I will come back to. I have already recommended it to two colleagues and will recommend it to more.

Liam WilsonGame developer · Athens, GR
Quickstart Guide to Game Design

A better next read. A clearer next step.

Compare scope and subject before adding another title to your list.

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